TEAM Prof. Christian Zöllner Artistic Associate Amelie Goldfuß
Alexia von Salomon
In this project we dealt with the sensuality of objects, products and functions. The term Senseware was coined by Japanese designer Kenya Hara and describes objects and artefacts with a strong sensual quality. Building on this, we actively explored the tactile and haptic qualities inherent in certain materials and forms and how they can be combined. We attached great importance to intensive prototyping and worked with different programs that can be used quickly and according to the design phases. Since products are no longer just static, but increasingly dynamic, the students learned to develop their own functioning prototypes with Arduino and electronic controls and implement them as 1:1 models.
We started the semester with a field trip to Berlin where we visited several design studios and the Museum of Natural History. The first stop was Studio 7.5 where we experienced the importance of prototypes and the magic of custom tools. After leaving 7.5’s cosy workshop we visited Archimedes. At Archimedes architects, media designers, carpenters, product designers, electronics specialists and other professionals work together under a big roof in different workshops and office spaces to create exhibition designs and experience spaces. We completed the first day with a visit at Christian’s studio The Constitute in Kreuzberg where we had pizza and got to know each other.The second day started with a visit to Berlin’s Museum of Natural History where we were allowed to see, touch and feel the collections of minerals, insects, birds and other species that are usually not open to the public. Our last stop was at Pfadfinderei, a design and motion-graphics studio specalizing in creative services for stage entertainment, media installations, trade shows and events.
The next field trip took us to Berlin again. This time we visited the Retune Digital Arts Lab @hub.berlin. The students could meet and talk to real live artists and designers who work in the fields of clay printing, the internet of things, machine learning, intelligent mushrooms and virtual reality. It was a rich and exciting experience for everyone in the group!
Since the focus of this projects were tactile and haptic experiences we found it important to concentrate on language first. Being able to describe certain material qualities is a crucial skill of designers. The students collected large amounts of organic and non-organic materials and objects which they then categorized and decribed as accurately as possible.
In a one day Arduino kickoff workshop the students learned the basics in hardware programming. During the course of the project they developed their new skills that would become both, tools and inspiration for their final projects.
The brightness of this concrete table lamp “Source of Light” by Max Gruber increases the longer you hold it. In order to dim or switch off the light one has to blow it down or out like a candle.
In this gesture study by Linus Winkler common smartphone and laptop gestures are translated into a more sensual and physical experience. While we never feel resistance when zooming in on our smartphone or scrolling down on our laptop this tool provides physical feedback for our hands when using these gestures. When using the tools one can regulate the amount of water coming out of the faucet in the middle of the table.
This VJing tool by Simon Krautheim is made from found objects that were attached to potentiometers and connected among each other with elastic straps. Every knob can be used mix a different visual effect.
The Sensation Pad by Johannes Vondey is a music tool that can distort and sample sounds by using several haptic input elements. The tactile and haptic qualities of the materials mirror their effect on the sounds.